Undermine steam3/24/2023 ![]() ![]() The Early Access notes mention an eight-month development period, with plans to “double everything” currently in the build. It obviously needs more variety, but there seems to be a good roadmap in place to get there. Regardless of tone, UnderMine already has all the tools for success in place. Most children will be able to play UnderMine, even if the kid might think it’s a bit too corny. Still, this is the Cartoon Network to Isaac‘s Adult Swim. Characters have mysterious intrigue, and there’s a bit of dread in the cycle of perpetual death the miners go through. The body horror and religious overtones are sure to turn off a certain portion of players, and there’s nothing even close to that here. The Binding of Isaac has its faithful audience, but it’s not for everyone. So, if UnderMine takes so much from other games, what does it offer on its own? For one, a unique and toned-down aesthetic. UnderMine Early Access Preview | Securing a foothold All of that turns up in UnderMine and it’s much better for it. They have gameplay loops that ignore the best lessons of the past in the name of novel design: the subtle character progression, item stacking, the vast variety of rooms and events. So many new roguelikes unsuccessfully try to break the mold. There’s no real innovation here, but that somehow still feels like a breath of fresh air. Gameplay-wise, this is the type of release that borrows heavily from genre heavyweights and combines them into something smooth. The refined presentation is key as that’s what UnderMine brings to the table. While it might sound cliché, the world of UnderMine looks like a cartoon come to life. As you free them from peril, they rise to the initial hub area to become Gungeon-style shopkeepers. Each character is as expressive in gameplay as they are in their dialogue portraits. As you go through the levels, you’ll run into colorful characters with unique personalities that you need to rescue. It is reminiscent of last year’s Moonlighter, with a high fidelity pixel-art style that is always satisfying to look at. Right off the bat, UnderMine is gorgeous. When you inevitably die, the next volunteer reaps the rewards of the previous volunteer and gets just a bit further down the rabbit hole. After gaining “inspiration” from a surly sorcerer, you set off to investigate mysterious earthquakes and gain riches all your own. This is the titular UnderMine, a deep cavern hoarding powerful relics, tough bosses and an ever-shifting layout. You’ve got a simple pickaxe and a sack for your gold, but you’re not exploring just any maze. ![]() You play as one in a long string of hapless peasants looking to reap the rewards of spelunking. UnderMine Early Access Preview | The initial descent Out now on Steam Early Access, UnderMine is a polished top-down roguelike adventure that already gets more right than many other roguelikes do with their first full release. Luckily, Fandom (yes, the wiki people) and the two-man team at Thorium have released something that could reach those heights. It’s not ideal, especially if you’re also on the hunt for the next great Gungeon or Isaac. We see games all over proclaiming roguelike status even though they just have some sort of random element. ![]() Like RPG elements before them, procedural roguelike mechanics are starting to become more than a genre. ![]()
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